![]() All characters play and control beautifully and the new challengers pop on the screen with superb character design and flashy moves, bringing back the feeling of those new character introductions when players were simply World Warriors looking for a new challenge. Modern control also makes this easier by allowing one button inputs for combos and special moves to counter the players favouring the classic quarter rotation control scheme. Capcom have never faltered in the creation of a game that brings pure joy to genre, allowing for any young whippersnapper to put up at least a small amount of fight before being utterly trounced by us veterans. Arcade Mode gives the best idea of if Street Fighter 6 still retains the gameplay that is expected of a title played competitively around the planet. ![]() If looking for that sense of familiarity, the best place to start is Fighting Ground, the mode where this reviewer certainly spent the majority of their time. The question remains however, is what made Street Fighter great in the first place still there under all the samey sounding bells and whistles? ![]() This brave new world is going to be one of the biggest things to get used to if you thought the series peaked with Alpha 3 (it did). It's incredibly jarring for such an old soul who remembers when the biggest brain explosion was adding a Jamaican and a Native American to the roster. Full of cool kids with Youtube channels and the hip-hop beats (that was written right, right?) that alienate anybody over 18. What is clear, seconds after installing is that for better or worse, Capcom have embraced the gaming culture that is prevalent within the industry currently.
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